Although I initially thought the board was pretty balanced for 2 players, the stats prove otherwise, first player usually has an advantage. Still, it's a fun board, every game is a different challenge.
My traditional aggressive approach does not seem to work well for this map, as Yertle says below, you have to know when to strike and where to do so. Cool layout, and good map to play in teams, just not one of my favorites.
Beautiful board layout and interesting gameplay. As a capitals game, your capital is your lifeline, lose it, and you're out. If you have to capture one first, it is not to your advantage to wait too long, since you are at a disadvantage with vision and bonuses. Attacks from capitals give a strong dice advantage (and a strong defensive advantage as well), so take into account when developing an attack. Capital to capital artillery attack can be effective (no dice advantage, but better than negative dice), but only if you have a way to conquer the other capital by ground. One of my favorite boards!
As with any large board, I like it better with medium to total fog. Any less and you're likely to have a stalemate or at the minimum players ganging up on the strongest player. But that will happen in CC or other large board, it's not limited to this one.
I think this board is well designed, visually and regarding bonuses, it's fun to play.
The board looks cool, but there was something missing for me in the actual gameplay. It's a fairly balanced board, as all players have some chance of getting bonuses, I just didn't enjoy it as much as other boards
The board design is fabulous, and the gemstones make for an interesting strategy for acquiring bonuses and launching unexpected attacks. I wish more players enjoyed it, it's hard to get a game started on it at this time. If you want to give it a try without risking your ranking, invite me to a private game with 4 or more players, and I'll be glad to fight for gem domination
This is one of the top dueling boards on this site. There are many ways to form your line, but the play is fairly straightforward. Seek to use the advantage of the hills as much as possible, as well as controlling the choak-points that are critical for offensive and defensive purposes. The center is important as well, but so is the line that you form. And you can be within one step of victory, and still lose the game (as I did once), so don't let your guard down at the end. Also, don't make aggressive negative dice and/or 8 army vs 8 army attacks at the beginning, as that can tip the balance towards your opponent, only do that if you need to break through the opponent in a life or death situation.
Good concept, more balanced than WGW, but I still prefer larger boards for the type of strategy involved. Overall it's a great idea, I look forward to playing more games on it
Wow, Edward Nygma knows how to make a cool board! Stay away from 6-player games, as the cards will heavily favor later players, with the 6th player getting the biggest card bonus each time. Also, when playing, keep an eye on who has the central piece in every square, you are able to "see" the owners of each central piece, and in many cases (but not always!) be able to deduce that that player controls the whole square. That plays into how you want to develop your attack.
Half the game is how you place your territories. Kjeld has improved the initial bonuses since I last played it, so that will hoepfully take away the previous advantage for playing first. Holding on to any continent worth more than 20 bonuses can win you the game, so a good strategy seeks to gain one of these during placement or before anyone else is able to gain one. Make sure you account for defensive dice, specially across water, which can break a seemingly overwhelming attack.
This board makes you feel New York is a steel city, made up entirely of buildings, cement structures, bridges and airports. That layout is the main thing i don't like about it, but that's a very personal bias. The play is interesting, maybe i'll increase my rating after playing it some more.
I'm a slow learner, and this board took me several games to finally understand how to develop a strategy. Now that I get the board, I'm truly enjoying playing it and learning how to improve my game on it
I don't play 3 player games regularly, and the 2 player scenario heavily favors the first player, but the multi-player game is a lot of fun, +1 to everything else Bex said about board.
Antastic is great! Great strategy board, greater comparative value for bonuses vs territories (additional reinforcements every 8 territories), and interesting layout
I've played this board a lot. I like the two player scenario, even though there's a fair amount of luck involved. Appealing board layout, though it could be a little more clear re continents
I like this one almost as much as Cretan Minotaur. Very strategic board, with several different custom boards to vary the complexity of the game. As Dr Gobbel says, mazes are just fun!
Fantastic maze, reminds me of a game I made up as a kid. Reinforcements can add up pretty fast for both sides, so I echo comment about defense/attack strategy.